Smooth view-dependent level-of-detail control and its application to terrain rendering

被引:255
作者
Hoppe, H
机构
来源
VISUALIZATION '98, PROCEEDINGS | 1998年
关键词
D O I
10.1109/VISUAL.1998.745282
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address this problem of view-dependent level-of-detail control. Among these, the view-dependent progressive mesh (VDPM) framework represents an arbitrary triangle mesh as a hierarchy of geometrically optimized refinement transformations, from which accurate approximating meshes can be efficiently retrieved. In this paper we extend the general VDPM framework to provide temporal coherence through the run-time creation of geomorphs. These geomorphs eliminate "popping" artifacts by smoothly interpolating geometry. Their implementation requires new output-sensitive data structures, which have the added benefit of reducing memory use. We specialize the VDPM framework to the important case of terrain rendering. To handle huge terrain grids, we introduce a block-based simplification scheme that constructs a progressive mesh as a hierarchy of block refinements. We demonstrate the need for an accurate approximation metric during simplification. Our contributions are highlighted in a real-time flyover of a large, rugged terrain. Notably, the use of geomorphs results in visually smooth rendering even at 72 frames/sec on a graphics workstation.
引用
收藏
页码:35 / +
页数:9
相关论文
共 23 条
  • [1] [Anonymous], [No title captured], DOI DOI 10.1145/258734.258849
  • [2] Error-bounded reduction of triangle meshes with multivariate data
    Bajaj, CL
    Schikore, DR
    [J]. VISUAL DATA EXPLORATION AND ANALYSIS III, 1996, 2656 : 34 - 45
  • [3] Representation and visualization of terrain surfaces at variable resolution
    Cignoni, P
    Puppo, E
    Scopigno, R
    [J]. VISUAL COMPUTER, 1997, 13 (05) : 199 - 217
  • [4] COHEN J, 1998, COMPUTER GRAPHICS SI
  • [5] COHEN J, 1997, VISUALIZATION 97 P, P81
  • [6] Temporal continuity of levels of detail in Delaunay triangulated terrain
    CohenOr, D
    Levanoni, Y
    [J]. VISUALIZATION '96, PROCEEDINGS, 1996, : 37 - 42
  • [7] Building and traversing a surface at variable resolution
    De Floriani, L
    Magillo, P
    Puppo, E
    [J]. VISUALIZATION '97 - PROCEEDINGS, 1997, : 103 - +
  • [8] Multiresolution models for topographic surface description
    DeFloriani, L
    Marzano, P
    Puppo, E
    [J]. VISUAL COMPUTER, 1996, 12 (07) : 317 - 345
  • [9] ROAMing terrain: Real-time optimally adapting meshes
    Duchaineau, M
    Wolinsky, M
    Sigeti, DE
    Miller, MC
    Aldrich, C
    Mineev-Weinstein, MB
    [J]. VISUALIZATION '97 - PROCEEDINGS, 1997, : 81 - 88
  • [10] Eck M., 1995, Computer Graphics Proceedings. SIGGRAPH 95, P173, DOI 10.1145/218380.218440