Effects of Playing Video Games on Perceptions of One's Humanity

被引:10
作者
Greitemeyer, Tobias [1 ]
机构
[1] Univ Innsbruck, Dept Psychol, A-6020 Innsbruck, Austria
关键词
aggression; dehumanization; helping; self-perception; video game effects; UNIQUELY HUMAN EMOTIONS; SECONDARY EMOTIONS; VIOLENT MEDIA; SHORT-TERM; AGGRESSION; BEHAVIOR; DEHUMANIZATION; ATTRIBUTION; HUMANNESS; INCREASES;
D O I
10.1080/00224545.2013.768593
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
According to self-perception theory, individuals infer their characteristics by observing their own behavior. In the present research, the hypothesis is examined whether helping behavior increases perceptions of one's own humanity even when help is given that does not benefit a real person. In fact, two studies revealed that playing a prosocial video game (where the goal is to help and care for other game characters) led to increased perceptions of the player's own humanity (in particular, for positive humanity traits). Results also revealed that playing a violent, relative to a neutral, video game decreased perceptions of humanity on positive humanity traits and increased perceptions of humanity on negative humanity traits. Taken together, it appears that being helpful while playing video games leads to the perception of being more human, whereas being harmful while playing video games leads players to perceive themselves negatively.
引用
收藏
页码:499 / 514
页数:16
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