Effects of adding a virtual reality environment to different modes of treadmill walking

被引:81
作者
Sloot, L. H. [1 ]
van der Krogt, M. M. [1 ]
Harlaar, J. [1 ]
机构
[1] Vrije Univ Amsterdam, Med Ctr, Dept Rehabil Med, Res Inst MOVE Amsterdam, NL-1007 MB Amsterdam, Netherlands
关键词
Biomechanics; Gait; Rehabilitation medicine; Self-paced; GAIT; LOCOMOTION; INDIVIDUALS; DEVIATIONS; PERCEPTION; INTERFACE; SPEED;
D O I
10.1016/j.gaitpost.2013.12.005
中图分类号
Q189 [神经科学];
学科分类号
071006 [神经生物学];
摘要
Differences in gait between overground and treadmill walking are suggested to result from imposed treadmill speed and lack of visual flow. To counteract this effect, feedback-controlled treadmills that allow the subject to control the belt speed along with an immersive virtual reality (VR) have recently been developed. We studied the effect of adding a VR during both fixed speed (FS) and self-paced (SP) treadmill walking. Nineteen subjects walked on a dual-belt instrumented treadmill with a simple endless road projected on a 1808 circular screen. A main effect of VR was found for hip flexion offset, peak hip extension, peak knee extension moment, knee flexion moment gain and ankle power during push off. A consistent interaction effect between VR and treadmill mode was found for 12 out of 30 parameters, although the differences were small and did not exceed 50% of the within subject stride variance. At FS, the VR seemed to slightly improve the walking pattern towards overground walking, with for example a 6.5 mm increase in stride length. At SP, gait became slightly more cautious by adding a VR, with a 9.1 mm decrease in stride length. Irrespective of treadmill mode, subjects rated walking with the VR as more similar to overground walking. In the context of clinical gait analysis, the effects of VR are too small to be relevant and are outweighed by the gains of adding a VR, such as a more stimulating experience and possibility of augmenting it by real-time feedback. (C) 2013 Elsevier B. V. All rights reserved.
引用
收藏
页码:939 / 945
页数:7
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