The effect of product placement on persuasion for mobile phone games

被引:32
作者
Lin, Hui-Fei [1 ]
机构
[1] Natl Chiao Tung Univ, Dept Commun & Technol, Zhubei City 30272, Hsinchu County, Taiwan
关键词
BRAND PLACEMENTS; MEMORY; PROMINENCE; RESPONSES; IMPACT; MOVIES; PLAY; MOTIVATIONS; INVOLVEMENT; EXPERIENCES;
D O I
10.2501/IJA-33-1-037-060
中图分类号
F [经济];
学科分类号
02 ;
摘要
The purpose of this investigation was to explore the persuasive effect of product placement on mobile phone games. An experiment was conducted with a 2 (type of game: high level of attention vs low level of attention) x 2 (placement location: focal vs peripheral) x 2 (type of brand: high-familiarity brand vs low-familiarity brand) between-subjects design to examine whether the type of game, type of brand and product placement of mobile phone games affect garners' (N = 324) memories, attitudes towards product placement and purchase intentions. The results showed that: (1) garners have higher recall of brands embedded in the focal area than those in the peripheral areas of the game, (2) garners' product-related recall improves when high-familiarity brands rather than low-familiarity brands are embedded within games; and (3) garners who exhibit more positive attitudes towards product placement are more likely to exhibit stronger purchase intentions.
引用
收藏
页码:37 / 60
页数:24
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