Online game addiction among adolescents: motivation and prevention factors

被引:269
作者
Xu, Zhengchuan [1 ]
Turel, Ofir [2 ]
Yuan, Yufei [3 ]
机构
[1] Fudan Univ, Sch Management, Shanghai 200433, Peoples R China
[2] Calif State Univ Fullerton, Coll Business & Econ, Fullerton, CA 92634 USA
[3] McMaster Univ, DeGroote Sch Business, Hamilton, ON, Canada
关键词
addiction; technology addiction; computer games; motivation; prevention; harm reduction; DRUG-EDUCATION PROGRAM; LIONS-QUEST SKILLS; INTERNET ADDICTION; INCENTIVE-SENSITIZATION; COMPUTER ADDICTION; GENDER-DIFFERENCES; FLOW THEORY; BEHAVIOR; SELF; LOYALTY;
D O I
10.1057/ejis.2011.56
中图分类号
TP [自动化技术、计算机技术];
学科分类号
080201 [机械制造及其自动化];
摘要
Online game addiction has become a common phenomenon that affects many individuals and societies. In this study we rely on the functionalist perspective of human behavior and propose and test a balanced model of the antecedents of online game addiction among adolescents, which simultaneously focuses on motivating, and prevention and harm reduction forces. First, a sample of 163 adolescents was used for validating and refining a survey instrument. Second, survey data collected from 623 adolescents were analyzed with Partial Least Squares techniques. The findings point to several functional needs (e.g., need for relationship and need for escapism) that drive online game playing and addiction, as well as to several prevention and harm reduction factors (e.g., education, attention switching activities) that reduce game playing time and alleviate online game addiction. The effects of motivation and prevention factors on online game addiction are often partially mediated by online game playing. Implications for research and practice are discussed. European Journal of Information Systems (2012) 21, 321-340. doi: 10.1057/ejis.2011.56; published online 29 November 2011
引用
收藏
页码:321 / 340
页数:20
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