What do children and adolescents say they do during video game play?

被引:10
作者
Blumberg, Fran C. [1 ]
Randall, John D. [2 ]
机构
[1] Fordham Univ, Div Psychol & Educ Serv, New York, NY 10023 USA
[2] Rutgers State Univ, Dept Math & Comp Sci, Newark, NJ 07102 USA
关键词
Videogames; Children; Adolescents; SELECTIVE ATTENTION; COMPUTER GAMES; PERFORMANCE; STRATEGY; EDUCATION; CONCURRENT; STUDENTS; THINKING; HABITS; GIRLS;
D O I
10.1016/j.appdev.2012.11.004
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
We examined the problem-solving behaviors that 5th, 6th, and 7th graders used to negotiate a novel recreational video game. Students were characterized as frequent or infrequent players and instructed to think aloud during game play for 20 consecutive minutes. Comments were used to make inferences about the students' problem-solving behaviors while playing. These comments were then linked to game performance. Among all students, the greatest number of comments concerned their actions and game events at a given point in game play. Females made greater reference to strategies for game play and process goals whereas males made greater reference to their evaluations of the game and when they reached an impasse. Among 5th graders, reference to impasse and rules for game play was linked to better game performance; among 7th graders, reference to insight about how to enact a specific move or circumvent an impasse was related to better performance. (C) 2012 Elsevier Inc. All rights reserved.
引用
收藏
页码:82 / 88
页数:7
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