Motivations for self-assembling into project teams

被引:44
作者
Zhu, Mengxiao [1 ]
Huang, Yun [2 ]
Contractor, Noshir S. [2 ]
机构
[1] Rutgers State Univ, Sch Commun & Informat, New Brunswick, NJ 08903 USA
[2] Northwestern Univ, Dept Ind Engn & Management Sci, Evanston, IL 60208 USA
基金
美国国家科学基金会;
关键词
Project teams; Self-assembly mechanism; Online game; Bipartite network; Exponential random graph models / ERGM; P-ASTERISK MODELS; SOCIAL-STRUCTURE; COORDINATION COSTS; LOGIT-MODELS; NETWORKS; DIVERSITY; COMMUNICATION; ORGANIZATION; DEMOGRAPHY; FRAMEWORK;
D O I
10.1016/j.socnet.2013.03.001
中图分类号
Q98 [人类学];
学科分类号
030303 ;
摘要
This study investigates the self-assembly mechanisms of ad hoc project teams using a bipartite network perspective. Individuals and projects are modeled as two types of nodes and team membership as relations between them. This approach enables us to investigate factors that impact voluntary team assembly at the individual, dyadic, and team levels simultaneously. Using Exponential Random Graph Models (ERGM/p*), we study players' combat teams in a Massively Multiplayer Online Role-Playing Game (MMORPG) as a case of self-assembled project teams. Empirical results show that individuals are motivated to join ad hoc teams to complete difficult projects but not projects with long durations. We also found that individuals tend to collaborate with specific teammates who have complementary skills, those who have similar age or skill level, and those who are affiliated with the same organizational entity. (C) 2013 Elsevier B.V. All rights reserved.
引用
收藏
页码:251 / 264
页数:14
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