A "Super" Folk Theorem for dynastic repeated games

被引:7
作者
Anderlini, Luca [1 ]
Gerardi, Dino [2 ]
Lagunoff, Roger [1 ]
机构
[1] Georgetown Univ, Dept Econ, Washington, DC 20007 USA
[2] Yale Univ, Dept Econ, New Haven, CT 06520 USA
关键词
dynastic repeated games; private communication; social memory; Folk theorem;
D O I
10.1007/s00199-007-0293-9
中图分类号
F [经济];
学科分类号
02 ;
摘要
We analyze dynastic repeated games. These are repeated games in which the stage game is played by successive generations of finitely-lived players with dynastic preferences. Each individual has preferences that replicate those of the infinitely-lived players of a standard discounted infinitely-repeated game. Individuals live one period and do not observe the history of play that takes place before their birth, but instead create social memory through private messages received from their immediate predecessors. Under mild conditions, when players are sufficiently patient, all feasible payoff vectors (including those below the minmax of the stage game) can be sustained by sequential equilibria of the dynastic repeated game with private communication. In particular, the result applies to any stage game with n >= 4 players for which the standard Folk Theorem yields a payoff set with a non-empty interior. We are also able to characterize fully the conditions under which a sequential equilibrium of the dynastic repeated game can yield a payoff vector not sustainable as a subgame perfect equilibrium of the standard repeated game. For this to be the case it must be that the players' equilibrium beliefs violate a condition that we term "inter-generational agreement."
引用
收藏
页码:357 / 394
页数:38
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