Repeated exposure to video game play results in decreased blood pressure responding

被引:34
作者
Ballard, Mary E. [1 ]
Hamby, Robert H. [1 ]
Panee, Cameron D. [1 ]
Nivens, Erica E. [1 ]
机构
[1] Appalachian State Univ, Dept Psychol, Boone, NC 28608 USA
关键词
D O I
10.1207/s1532785xmep0804_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Repeated exposure to violent media is related to negative outcomes, including aggression, hostility, and cognitive and social deficits. We examined if cardiovascular and emotional responding to video game play changed across 3 weekly sessions. Participants were 41 adolescents (M age = 14.8; male = 29; female = 12) from rural Appalachia. Participants attended 3 weekly sessions and played I of 3 video games (basketball, fighting, or horror) each time. Measures included heart rate (HR); systolic blood pressure (SBP); diastolic blood pressure (DBP); self-reported aggression, anger, and reactions to game play; and history of video game play. Resting and posttest cardiovascular measures did not differ from session to session. Adolescents displayed HR and SBP reactivity to game play within each session. They also demonstrated decreased SBP and DBP responding to video game play across the 3-week period, regardless of game content. Affective responses did not change significantly across the course of the experiment. Adolescents who played the violent games reported more frustration and arousal than those who played the sports game. The implications of these findings are discussed.
引用
收藏
页码:323 / 341
页数:19
相关论文
共 53 条
[1]  
A Bandura, 1977, Social Learning theory, DOI 10.1177/105960117700200317
[2]   Adrenocorticotropin responses to interpersonal stress: effects of overt anger expression style and defensiveness [J].
al'Absi, M ;
Bongard, S ;
Lovallo, WR .
INTERNATIONAL JOURNAL OF PSYCHOPHYSIOLOGY, 2000, 37 (03) :257-265
[3]   Human aggression [J].
Anderson, CA ;
Bushman, BJ .
ANNUAL REVIEW OF PSYCHOLOGY, 2002, 53 :27-51
[4]   Does the gun pull the trigger? Automatic priming effects of weapon pictures and weapon names [J].
Anderson, CA ;
Benjamin, AJ ;
Bartholow, BD .
PSYCHOLOGICAL SCIENCE, 1998, 9 (04) :308-314
[5]   Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life [J].
Anderson, CA ;
Dill, KE .
JOURNAL OF PERSONALITY AND SOCIAL PSYCHOLOGY, 2000, 78 (04) :772-790
[6]   Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature [J].
Anderson, CA ;
Bushman, BJ .
PSYCHOLOGICAL SCIENCE, 2001, 12 (05) :353-359
[7]  
Anderson CA, 1997, AGGRESSIVE BEHAV, V23, P161, DOI 10.1002/(SICI)1098-2337(1997)23:3<161::AID-AB2>3.0.CO
[8]  
2-P
[9]   Early childhood television viewing and adolescent behavior: The recontact study - Introduction [J].
Anderson, DR ;
Huston, AC ;
Schmitt, KL ;
Linebarger, DL ;
Wright, JC .
MONOGRAPHS OF THE SOCIETY FOR RESEARCH IN CHILD DEVELOPMENT, 2001, 66 (01) :1-+
[10]  
Andreassi J.L., 1980, PSYCHOPHYSIOLOGY HUM