High-quality point-based rendering on modern GPUs

被引:75
作者
Botsch, M [1 ]
Kobbelt, L [1 ]
机构
[1] Rhein Westfal TH Aachen, Comp Graph Grp, D-5100 Aachen, Germany
来源
11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS | 2003年
关键词
D O I
10.1109/PCCGA.2003.1238275
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to processing highly complex models. Existing surface splatting techniques achieve superior visual quality by proper filtering but they are still limited in rendering speed. Oil the other hand the increasing availability and programmability of graphics hardware lead to the developement of very efficient hardware-accelerated rendering methods. However, since no filtered splats are used, these approaches trade visual quality for rendering speed. In this paper we propose a rendering framework for point-based geometry providing high visual quality as well as efficient rendering. Our approach is based on a two pass splatting technique with Gaussian filtering, resulting in a visual quality comparable to existing software rendering systems. Using programmable graphics hardware we delegate all expensive rendering tasks to the GPU, thereby minimizing data transfer and saving CPU resources. The proposed system renders lip to 28M mid-quality or up to 10M high-quality. surface splats per second on the latest graphics hardware.
引用
收藏
页码:335 / 343
页数:9
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