Scene representation technologies for 3DTV -: A survey

被引:72
作者
Alatan, A. Aydin [1 ]
Yemez, Yuecel
Gueduekbay, Ugur
Zabulis, Xenophon
Mueller, Karsten
Erdem, Cigdem Eroglu
Weigel, Christian
Smolic, Aljoscha
机构
[1] Middle E Tech Univ, Dept Elect Engn, TR-06531 Ankara, Turkey
[2] Koc Univ, Dept Comp Engn, TR-34450 Istanbul, Turkey
[3] Bilkent Univ, Dept Comp Engn, TR-06800 Bilkent, Turkey
[4] ITI CERTH, Thessaloniki 57001, Greece
[5] Heinrich Hertz Inst Nachrichtentech Berlin GmbH, Fraunhofer Inst Telecommun, D-10587 Berlin, Germany
[6] TUBITAK MAM TEKSEB, Momentum AS, TR-41470 Kocaeli, Turkey
[7] Tech Univ Ilmenau, Inst Media Technol, D-98684 Ilmenau, Germany
[8] Heinrich Hertz Inst Nachrichtentech Berlin GmbH, Fraunhofer Inst Telecommun, D-10587 Berlin, Germany
关键词
animation; dense depth map; modeling; MPEG-4; nonuniform rational B-spline (NURBS); octree; point-based modeling; polygonal mesh; pseudo-3D; rendering; scene representation; subdivision surfaces; texture; volumetric representation; VRML; X3D; 3DTV;
D O I
10.1109/TCSVT.2007.909974
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
3-D scene representation is utilized during scene extraction, modeling, transmission and display stages of a 3DTV framework. To this end, different representation technologies are proposed to fulfill the requirements of 3DTV paradigm. Dense point-based methods are appropriate for free-view 3DTV applications, since they can generate novel views easily. As surface representations, polygonal meshes are quite popular due to their generality and current hardware support. Unfortunately, there is no inherent smoothness in their description and the resulting renderings may contain unrealistic artifacts. NURBS surfaces have embedded smoothness and efficient tools for editing and animation, but they are more suitable for synthetic content. Smooth subdivision surfaces, which offer a good compromise between polygonal meshes and NURBS surfaces, require, sophisticated geometry modeling tools and are usually difficult to obtain. One recent trend in surface representation is point-based modeling which can meet most of the requirements of 3DTV, however the relevant state-of-the-art is not yet mature enough. On the other hand, volumetric representations encapsulate neighborhood information that is useful for the reconstruction of surfaces with their parallel implementations for multiview stereo algorithms. Apart from, the representation of 3-D structure by different primitives, texturing of scenes is also essential for a realistic scene rendering. Image-based rendering techniques directly render novel views of a scene from the acquired images, since they do not require any, explicit geometry or texture representation. 3-D human face and body modeling facilitate the realistic animation and rendering of human figures that is quite crucial for 3DTV that might demand real-time animation of human bodies. Physically based modeling and animation techniques produce impressive results, thus have potential for use in a 3DTV framework for modeling and animating dynamic scenes. As a concluding remark, it can be argued that 3-D scene and texture representation techniques are mature enough to serve and fulfill the requirements of 3-D extraction, transmission and display sides in a 3DTV scenario.
引用
收藏
页码:1587 / 1605
页数:19
相关论文
共 173 条
[1]  
ABIEZZI SS, 1994, COMPUT GRAPH FORUM, V13, pC107, DOI 10.1111/1467-8659.1330107
[2]  
Adelson EH, 1991, COMPUTATIONAL MODELS
[3]   Estimation of depth fields suitable for video compression based on 3-D structure and motion of objects [J].
Alatan, AA ;
Onural, L .
IEEE TRANSACTIONS ON IMAGE PROCESSING, 1998, 7 (06) :904-908
[4]  
ALVAREZ L, 2002, J VIS COMMUN IMAGE R, V47, P229
[5]  
[Anonymous], P SIGGRAPH
[6]  
[Anonymous], COMPUT GRAPHICS
[7]  
[Anonymous], P COMP VIS PATT REC
[8]  
[Anonymous], P 23 ANN C COMP GRAP
[9]   Real-time display of virtual humans: Levels of details and impostors [J].
Aubel, A ;
Boulic, R ;
Thalmann, D .
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2000, 10 (02) :207-217
[10]   Novel view synthesis by cascading trilinear tensors [J].
Avidan, S ;
Shashua, A .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 1998, 4 (04) :293-306