Haptic rendering of rigid contacts using impulsive and penalty forces

被引:66
作者
Constantinescu, D [1 ]
Salcudean, SE
Croft, EA
机构
[1] Univ British Columbia, Robot & Control Lab, Vancouver, BC V6T 1Z4, Canada
[2] Univ British Columbia, Dept Elect & Comp Engn, Vancouver, BC V6T 1Z4, Canada
[3] Univ British Columbia, Ind Automat Lab, Vancouver, BC V6T 1Z4, Canada
[4] Univ British Columbia, Dept Mech Engn, Vancouver, BC V6T 1Z4, Canada
关键词
haptic rendering; haptic simulation; passive collision resolution; real-time simulation; simultaneous collisions;
D O I
10.1109/TRO.2004.840906
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are derived using a new multiple collision resolution method that never increases the kinetic energy of the system. When new contacts arise, the impulsive forces generate large hand accelerations without requiring increased contact stiffness and damping. Virtual objects and linkages are regarded as points in the configuration space, and no distinction is made between them in the proposed approach.
引用
收藏
页码:309 / 323
页数:15
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