Preliminary Evaluation of a Commercially Available Videogame System as an Adjunct Therapeutic Intervention for Improving Balance Among Children and Adolescents With Lower Limb Amputations

被引:35
作者
Andrysek, Jan [1 ,3 ]
Klejman, Susan [1 ]
Steinnagel, Bryan [2 ]
Torres-Moreno, Ricardo [2 ,4 ]
Zabjek, Karl F. [1 ]
Salbach, Nancy M. [4 ]
Moody, Kim [4 ]
机构
[1] Holland Bloorview Kids Rehabil Hosp, Bloorview Res Inst, Toronto, ON M4G 1R8, Canada
[2] Holland Bloorview Kids Rehabil Hosp, Clin Technol Dept, Toronto, ON M4G 1R8, Canada
[3] Univ Toronto, Inst Biomat & Biomed Engn, Toronto, ON, Canada
[4] Univ Toronto, Dept Phys Therapy, Toronto, ON, Canada
来源
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION | 2012年 / 93卷 / 02期
关键词
Amputation; Amputees; Child; Adolescent; Posture; Postural Stability; Rehabilitation; Therapy; VIRTUAL-REALITY; CEREBRAL-PALSY; POSTURAL CONTROL; COMMUNITY BALANCE; STANDING BALANCE; MOBILITY SCALE; OLDER-ADULTS; AMPUTEES; REHABILITATION; PERFORMANCE;
D O I
10.1016/j.apmr.2011.08.031
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Andrysek J, Klejman S, Steinnagel B, Torres-Moreno R, Zabjek KF, Salbach NM, Moody K. Preliminary evaluation of a commercially available videogame system as an adjunct therapeutic intervention for improving balance among children and adolescents with lower limb amputations. Arch Phys Med Rehabil 2012;93:358-66. Objectives: To examine the safety, feasibility, and balance performance effects of a 4-week home-based balance therapy program using a commercially available videogame system. Design: A pilot study involving a preintervention and postintervention design was conducted with measurements taken at baseline, immediately postintervention (week 5), and at follow-up (week 13) for retention. Setting: University hospital outpatient clinic and participants' places of residence. Participants: Children and adolescents with unilateral lower limb amputation (n=6; 3 transfemoral [TF] and 3 Van Ness) and age-matched, typically developing individuals (n=10) for baseline comparison. Intervention: Two videogames involving weight shifting in standing were each played at home for 20min/d, 4d/wk for a period of 4 weeks. A physical therapist provided initial instruction and monitoring. Main Outcome Measures: Postural control characteristics using center of pressure (COP) displacements during quiet standing; functional balance using the Community Balance and Mobility Scale (CB & M); and compliance, safety, and feasibility using custom questionnaires. Results: Average playing times for the first 3 weeks ranged from 16.0 to 21.1 minutes for the 2 games. At baseline, the children and adolescents with TF amputation had substantially greater COP displacements than the Van Ness group and typically developing children and adolescents. Immediately postintervention, the COP displacements decreased in the TF amputees, resulting in values that were closer to those of the typically developing children. The average increase in CB&M score from baseline to follow-up was 6 points across participants. Conclusions: In-home, videogame-based balance training therapies can achieve excellent compliance in children and adolescents with lower limb amputation. With proper instructions and monitoring, the therapeutic intervention can be safely administered. Some improvements in postural control characteristics were seen in children and adolescents with balance deficits immediately postintervention, but long-term retention remains unclear.
引用
收藏
页码:358 / 366
页数:9
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