The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression

被引:156
作者
Ivory, James D. [1 ]
Kalyanaraman, Sriram
机构
[1] Virginia Polytech Inst & State Univ, Dept Commun, Blacksburg, VA 24061 USA
[2] Univ N Carolina, Sch Journalism & Mass Commun, Chapel Hill, NC 27599 USA
关键词
D O I
10.1111/j.1460-2466.2007.00356.x
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The possible impact of technological advancement on video games effects-particularly in the case of violent games-has often been discussed but has not been thoroughly explored by empirical research. The present investigation employed a 2 x 2 between-subjects factorial experiment to examine the interplay of technological advancement and violence by exposing participants (N = 120) to either a newer or older version of a violent or nonviolent game and measuring these factors' effects on players' sense of presence, involvement, physiological arousal (measured by skin conductance), self-reported arousal, and affective and cognitive aggression. The results indicate that technological advancement increased participants' sense of presence, involvement, and physiological and self-reported arousal. Neither advancement nor violence had statistically significant effects on accessibility of players' aggressive thoughts, but there is some tentative evidence that violent game content increased players' state hostility. Theoretical and practical implications of findings are discussed, and recommendations are made for future research.
引用
收藏
页码:532 / 555
页数:24
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