Seeing the world through mortal kombat-colored glasses - Violent video games and the development of a short-term hostile attribution bias

被引:88
作者
Kirsh, SJ [1 ]
机构
[1] SUNY Geneseo, Dept Psychol, Geneseo, NY 14454 USA
来源
CHILDHOOD-A GLOBAL JOURNAL OF CHILD RESEARCH | 1998年 / 5卷 / 02期
关键词
attributions; video games; violence;
D O I
10.1177/0907568298005002005
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a series of questions about the peer's intent, subsequent actions and potential punishment. Responses were coded in terms of amount of negative and violent content. Results indicated that children playing the violent video game responded more negatively on three of the six ambiguous provocation story questions than children playing the non-violent video game. These data suggest that playing violent video games leads to the development of a hostile attribution bias.
引用
收藏
页码:177 / 184
页数:8
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