Constructing hierarchies for triangle meshes

被引:44
作者
Gieng, TS [1 ]
Hamann, B
Joy, KI
Schussman, GL
Trotts, IJ
机构
[1] CALTECH, Dept Comp Sci, Pasadena, CA 91125 USA
[2] Univ Calif Davis, Dept Comp Sci, Davis, CA 95616 USA
[3] Univ Calif Davis, Ctr Image Proc & Integrated Computing, Davis, CA 95616 USA
基金
美国国家科学基金会;
关键词
mesh simplification; triangle meshes; level-of-detail representation; shape approximation; multiresolution;
D O I
10.1109/2945.694956
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes M-0, M-1, M-2,...,M-n, where each mesh M-1 can be transformed to mesh Ml+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and this function serves as a basis for assigning a weight to the triangle in the ordering operation and for supplying the points to which the triangles are collapsed. The algorithm produces a limited number of intermediate meshes by selecting, at each step, a number of triangles that can be collapsed simultaneously. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original surface well.
引用
收藏
页码:145 / 161
页数:17
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