Sequential point trees

被引:84
作者
Dachsbacher, C [1 ]
Vogelgsang, C [1 ]
Stamminger, M [1 ]
机构
[1] Univ Erlangen Nurnberg, Erlangen, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 03期
关键词
hardware accelerated graphics; point rendering; level of detail;
D O I
10.1145/882262.882321
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present sequential point trees, a data structure that allows adaptive rendering of point clouds completely on the graphics processor. Sequential point trees are based on a hierarchical point representation, but the hierarchical rendering traversal is replaced by sequential processing on the graphics processor, while the CPU is available for other tasks. Smooth transition to triangle rendering for optimized performance is integrated. We describe optimizations for backface culling and texture adaptive point selection. Finally, we discuss implementation issues and show results.
引用
收藏
页码:657 / 662
页数:6
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