Usability of graphical icons in the design of human-computer interfaces

被引:35
作者
Grobelny, J
Karwowski, W
Drury, C
机构
[1] Univ Louisville, Ctr Ind Ergon, Louisville, KY 40292 USA
[2] Wroclaw Univ Technol, Inst Ind Engn & Management, PL-50370 Wroclaw, Poland
[3] Univ Louisville, Dept Ind Engn, Ctr Ind Ergon, Louisville, KY 40292 USA
[4] Univ Buffalo, Dept Ind Engn, Buffalo, NY USA
关键词
D O I
10.1207/s15327590ijhc1802_3
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This study investigated usability of graphical icons in the design of human-computer interfaces. A simple additive model of icon acquisition time, including terms for Index of Difficulty; mode of icon array, and log(2) (number of icons) explained 95% of the variance in mean times covering all 36 conditions over 4 laboratory experiments conducted in the study. The acquisition of icons in graphical menus was subject to Fitts' Law. Where the dialog box only appeared on the screen when an action was initiated, acquisition time included a choice time that was additive with movement time. When a choice was required during the task in addition to a movement, both the number of icons and their configuration affected the choice time. Design implications are that the number of icons should be minimized in pop-up menus and that the icons should be arranged in a manner reflective of the shape of the useful field of view. Frequently used menus or icon arrays should be permanently visible to minimize performance time (e.g., by using task bars to hold common icons). Dialogue windows, especially with a larger number of icons, should be built in compact, perhaps square, configurations. If it is not possible to use a square icon configuration, it is desirable to use a horizontal configuration, which can be utilized more efficiently than the vertical configuration.
引用
收藏
页码:167 / 182
页数:16
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