Vergence-accommodation conflicts hinder visual performance and cause visual fatigue

被引:1128
作者
Hoffman, David M. [2 ]
Girshick, Ahna R. [2 ]
Akeley, Kurt [3 ]
Banks, Martin S. [1 ]
机构
[1] Univ Calif Berkeley, Helen Wills Neurosci Inst, Dept Psychol, Vis Sci Program, Berkeley, CA 94720 USA
[2] Univ Calif Berkeley, Vis Sci Program, Berkeley, CA 94720 USA
[3] Microsoft Res Silicon Valley, Mountain View, CA USA
来源
JOURNAL OF VISION | 2008年 / 8卷 / 03期
关键词
accommodation; vergence; volumetric display; stereopsis; binocular vision; 3D display; visual fatigue; cue combination; depth perception; graphics;
D O I
10.1167/8.3.33
中图分类号
R77 [眼科学];
学科分类号
100212 ;
摘要
Three-dimensional (3D) displays have become important for many applications including vision research, operation of remote devices, medical imaging, surgical training, scientific visualization, virtual prototyping, and more. In many of these applications, it is important for the graphic image to create a faithful impression of the 3D structure of the portrayed object or scene. Unfortunately, 3D displays often yield distortions in perceived 3D structure compared with the percepts of the real scenes the displays depict. A likely cause of such distortions is the fact that computer displays present images on one surface. Thus, focus cues-accommodation and blur in the retinal image-specify the depth of the display rather than the depths in the depicted scene. Additionally, the uncoupling of vergence and accommodation required by 3D displays frequently reduces one's ability to fuse the binocular stimulus and causes discomfort and fatigue for the viewer. We have developed a novel 3D display that presents focus cues that are correct or nearly correct for the depicted scene. We used this display to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue. We show that when focus cues are correct or nearly correct, (1) the time required to identify a stereoscopic stimulus is reduced, (2) stereoacuity in a time-limited task is increased, (3) distortions in perceived depth are reduced, and (4) viewer fatigue and discomfort are reduced. We discuss the implications of this work for vision research and the design and use of displays.
引用
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页数:30
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