Video game practice optimizes executive control skills in dual-task and task switching situations

被引:190
作者
Strobach, Tilo [1 ,2 ]
Frensch, Peter A. [2 ]
Schubert, Torsten [1 ,2 ]
机构
[1] Univ Munich, Dept Psychol, Unit Expt & Gen Psychol, D-80802 Munich, Germany
[2] Humboldt Univ, Dept Psychol, Unit Gen Psychol, D-10099 Berlin, Germany
关键词
Video games; Executive control; Dual tasks; Task switching; Learning transfer; ATTENTIONAL CONTROL; COGNITIVE-PROCESSES; PREFRONTAL CORTEX; PERFORMANCE; INTERFERENCE; BOTTLENECK; PLASTICITY; MEMORY; SCHIZOPHRENIA; COORDINATION;
D O I
10.1016/j.actpsy.2012.02.001
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
We examined the relation of action video game practice and the optimization of executive control skills that are needed to coordinate two different tasks. As action video games are similar to real life situations and complex in nature, and include numerous concurrent actions, they may generate an ideal environment for practicing these skills (Green & Bavelier, 2008). For two types of experimental paradigms, dual-task and task switching respectively; we obtained performance advantages for experienced video gamers compared to non-garners in situations in which two different tasks were processed simultaneously or sequentially. This advantage was absent in single-task situations. These findings indicate optimized executive control skills in video garners. Similar findings in non-garners after 15 h of action video game practice when compared to non-garners with practice on a puzzle game clarified the causal relation between video game practice and the optimization of executive control skills. (C) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:13 / 24
页数:12
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