Do action video games improve perception and cognition?

被引:293
作者
Boot, Walter R. [1 ]
Blakely, Daniel P. [1 ]
Simons, Daniel J. [2 ]
机构
[1] Florida State Univ, Dept Psychol, Tallahassee, FL 32306 USA
[2] Univ Illinois, Dept Psychol, Beckman Inst Adv Sci & Technol, Urbana, IL USA
来源
FRONTIERS IN PSYCHOLOGY | 2011年 / 2卷
关键词
video games; cognitive training; transfer of training; perceptual learning; MULTIPLE-OBJECT TRACKING; ATTENTION SKILLS; OLDER-ADULTS; EXPERIENCE; PLAYERS; MEMORY;
D O I
10.3389/fpsyg.2011.00226
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Frequent action video game players often outperform non-gamers on measures of perception and cognition, and some studies find that video game practice enhances those abilities. The possibility that video game training transfers broadly to other aspects of cognition is exciting because training on one task rarely improves performance on others. At first glance, the cumulative evidence suggests a strong relationship between gaming experience and other cognitive abilities, but methodological shortcomings call that conclusion into question. We discuss these pitfalls, identify how existing studies succeed or fail in overcoming them, and provide guidelines for more definitive tests of the effects of gaming on cognition.
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收藏
页数:6
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