Rating electronic games - Violence is in the eye of the beholder

被引:28
作者
Funk, JB
Flores, G
Buchman, DD
Germann, JN
机构
[1] Univ Toledo, Dept Psychol, Toledo, OH 43606 USA
[2] Med Coll Ohio, Toledo, OH 43699 USA
关键词
D O I
10.1177/0044118X99030003002
中图分类号
D58 [社会生活与社会问题]; C913 [社会生活与社会问题];
学科分类号
摘要
Commercial ratings assist parents in monitoring their children 's media experiences. Exposure to media violence may affect attitudes and behavior; and raring systems should accurately reflect the presence of violent content. Validity indicators for commercial rating systems are examined, including consistency with consumer perceptions. Violent electronic games are a contemporary media phenomenon. A comparison of commercial ratings for popular electronic games with consumer perceptions of game content indicates that, for games with obviously nonviolent or very violent content, there is agreement between consumers and the commercial system. However there is considerable disagreement about notable violent content in games with cartoon-type violence. Recommendations include incorporating consumer perceptions into a comprehensive, content-based, informational raring system for all entertainment media.
引用
收藏
页码:283 / 312
页数:30
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