Realistic real-time rendering of landscapes using billboard clouds

被引:46
作者
Behrendt, S [1 ]
Colditz, C
Franzke, O
Kopf, J
Deussen, O
机构
[1] Univ Konstanz, D-7750 Constance, Germany
[2] Tech Univ Dresden, Dresden, Germany
基金
欧盟地平线“2020”;
关键词
Animation - Approximation theory - Harmonic analysis - Mathematical models - Plants (botany) - Real time systems - Textures - Three dimensional computer graphics;
D O I
10.1111/j.1467-8659.2005.00876.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed plant models. The plants are approximated by dynamically changing sets of billboards. Realistic illumination is approximated using spherical harmonics. Since even the rendering of simple billboard cloud plants is too time consuming, the landscape in the background is approximated with shell textures. The combination of these techniques allows us to render large scenes in real-time with varying illumination, which is interesting for computer games and interactive visualization in landscaping and architecture as well as modelling.
引用
收藏
页码:507 / 516
页数:10
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