Visual homing is possible without landmarks:: A path integration study in virtual reality

被引:106
作者
Riecke, BE
van Veen, HAHC
Bülthoff, HH
机构
[1] Max Planck Inst Biol Cybernet, D-72076 Tubingen, Germany
[2] TNO Human Factors, NL-3769 ZG Soesterberg, Netherlands
来源
PRESENCE-VIRTUAL AND AUGMENTED REALITY | 2002年 / 11卷 / 05期
关键词
D O I
10.1162/105474602320935810
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The literature often suggests that prophoceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To test this notion, we conducted a set of experiments in virtual environments in which only visual cues were provided. Participants had to execute turns, reproduce distances, or perform triangle completion tasks. Most experiments were performed in a simulated 3D field of blobs, thus restricting navigation strategies to path integration based on optic flow. For our experimental set-up (half-cylindrical 180 deg. projection screen), optic flow information alone proved to be sufficient for untrained participants to perform turns and reproduce distances with negligible systematic errors, irrespective of movement velocity. Path integration by optic flow was sufficient for homing by triangle completion, but homing distances were biased towards the mean response. Additional landmarks that were only temporarily available did not improve homing performance. However, navigation by stable, reliable landmarks led to almost perfect homing performance. Mental spatial ability test scores correlated positively with homing performance, especially for the more complex triangle completion tasks-suggesting that mental spatial abilities might be a determining factor for navigation performance. In summary, visual path integration without any vestibular or kinesthetic cues can be sufficient for elementary navigation tasks like rotations, translations, and triangle completion.
引用
收藏
页码:443 / 473
页数:31
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