Not so doomed: computer game play and positive adolescent development

被引:212
作者
Durkin, K [1 ]
Barber, B
机构
[1] Univ Western Australia, Sch Psychol, Crawley, WA 6009, Australia
[2] Univ Arizona, Sch Family & Consumer Sci, Tucson, AZ 85724 USA
基金
美国国家科学基金会;
关键词
computer game; adolescent; development;
D O I
10.1016/S0193-3973(02)00124-7
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
It has been speculated that computer game play by young people has negative correlates or consequences, although little evidence has emerged to support these fears. An alternative possibility is that game play may be associated with positive features of development, as the games reflect and contribute to participation in a challenging and stimulating voluntary leisure environment. This study examined the relationship between game play and several measures of adjustment or risk taking in a sample of 16-year-old high school students. No evidence was obtained of negative outcomes among game players. On several measures-including family closeness, activity involvement, positive school engagement, positive mental health, substance use, self-concept, friendship network, and disobedience to parents-game players scored more favorably than did peers who never played computer games. It is concluded that computer games can be a positive feature of a healthy adolescence. (C) 2002 Published by Elsevier Science Inc.
引用
收藏
页码:373 / 392
页数:20
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