Aggressive and non-violent videogames: short-term psychological and cardiovascular effects on habitual players

被引:45
作者
Baldaro, B [1 ]
Tuozzi, G [1 ]
Codispoti, M [1 ]
Montebarocci, O [1 ]
Barbagli, F [1 ]
Trombini, E [1 ]
Rossi, N [1 ]
机构
[1] Univ Bologna, Dept Psychol, I-40127 Bologna, Italy
关键词
hostility; anxiety; blood pressure; heart rate; videogames;
D O I
10.1002/smi.1015
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The purpose of this study is to evaluate the short-term effects on several physiological (arterial pressure and heart rate) and psychological (anxiety and aggressiveness) indexes of playing violent and non-violent videogames in young adults. The study was carried out on a sample of 22 male participants. Subjects invited to participate in the study were recruited from a videogame leisure club. Before and during playing either a violent or non-violent computer game, blood pressure and heart rate were measured. Before and after the game session, the subjects completed the State-Anxiety Inventory-Y (STAI-Y) and the Buss-Durkee Hostility Inventory. The results of the study showed a range of short-term effects of playing violent and non-violent videogames on arterial pressure and on the state anxiety of subjects, but not on hostility measurements. More specifically, the group that played the violent videogames showed a significant increase in the state anxiety score at the end of the game, as compared to the pre-game self-evaluation, and an increase in the systolic blood pressure while the subjects were playing as compared to pre- and post-game values. A decrease in diastolic blood pressure after playing any game was also found. Copyright (C) 2004 John Wiley Sons, Ltd.
引用
收藏
页码:203 / 208
页数:6
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