An initial implementation of the Turing tournament to learning in repeated two-person games

被引:17
作者
Arifovic, Jasmina
McKelvey, Richard D.
Pevnitskaya, Svetlana
机构
[1] Simon Fraser Univ, Dept Econ, Burnaby, BC V5A 1S6, Canada
[2] Florida State Univ, Dept Econ, Tallahassee, FL 32306 USA
基金
美国国家科学基金会;
关键词
Turing tournament; emulators; detectors; learning models; repeated games;
D O I
10.1016/j.geb.2006.03.013
中图分类号
F [经济];
学科分类号
02 ;
摘要
We report on a design of a Turing tournament and its initial implementation to learning in repeated 2-person games. The principal objectives of the tournament, named after the original Turing Test, are (1) to find teaming algorithms (emulators) that most closely simulate human behavior, (2) to find algorithms (detectors) that most accurately distinguish between humans and machines, and (3) to provide a demonstration of how to implement this methodology for evaluating models of human behavior. In order to test our concept, we developed the software and implemented a number of learning models well known in the literature and developed a few detectors. This initial implementation found significant differences in data generated by these learning models and humans, with the greatest ones in coordination games. Finally, we investigate the stability of our result with respect to different evaluation approaches. (c) 2006 Elsevier Inc. All rights reserved.
引用
收藏
页码:93 / 122
页数:30
相关论文
共 22 条