An algorithm for sculpting trees

被引:7
作者
Kruszewski, P [1 ]
机构
[1] BioGraph Res Grp, Montreal, PQ H2W 2E2, Canada
来源
COMPUTERS & GRAPHICS-UK | 1999年 / 23卷 / 05期
关键词
trees; computer graphics; modelling;
D O I
10.1016/S0097-8493(99)00096-5
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a parametric procedural method to simulate the visual nature of trees. This algorithm takes advantage of a tree's self-similarity to "sculpt" rather than "grow" a tree's architecture from its basic silhouette by filling in its bounding shape. This simple, unified tree architecture model is fast to generate (linear in the number of branch segments), straight-forward to parameterize by users (such as artists with little biological expertise) who rely on photographs or illustrations, and capable of simulating a wide variety of architectures such as bonsai, broadleaves, bushes, conifers, and palms. (C) 1999 Elsevier Science Ltd. All rights reserved.
引用
收藏
页码:739 / 749
页数:11
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