Robot motion planning: A game-theoretic foundation

被引:49
作者
LaValle, SM [1 ]
机构
[1] Iowa State Univ, Dept Comp Sci, Ames, IA 50011 USA
[2] Univ Illinois, Chicago, IL 60680 USA
[3] Stanford Univ, Stanford, CA 94305 USA
关键词
robotics; motion planning; path planning; game theory; dynamic programming; geometric reasoning;
D O I
10.1007/s004539910020
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Analysis techniques and algorithms for basic path planning have became quite valuable in a variety of applications such as robotics, virtual prototyping, computer graphics, and computational biology. Yet, basic path planning represents a very restricted version of general motion planning problems often encountered in robotics. Many problems can involve complications such as sensing and model uncertainties, nonholonomy, dynamics, multiple robots and goals, optimality criteria, unpredictability, and nonstationarity, in addition to standard geometric workspace constraints. This paper proposes a unified, game-theoretic mathematical foundation upon which analysis and algorithms can be developed for this broader class of problems, and is inspired by the similar benefits that were obtained by using unified configuration-space concepts for basic path planning. By taking this approach, a general algorithm has been obtained for computing approximate optimal solutions to a broad class of motion planning problems, including those involving uncertainty in sensing and control, environment uncertainties, and the coordination of multiple robots.
引用
收藏
页码:430 / 465
页数:36
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