Effects of Realism on Extended Violent and Nonviolent Video Game Play on Aggressive Thoughts, Feelings, and Physiological Arousal

被引:59
作者
Barlett, Christopher P. [1 ]
Rodeheffer, Christopher [2 ]
机构
[1] Iowa State Univ, Dept Psychol, Ames, IA 50011 USA
[2] Kansas State Univ, Dept Psychol, Manhattan, KS 66506 USA
关键词
video games; aggression; realism; priming; HOSTILE; COGNITION; BEHAVIOR; EXPOSURE;
D O I
10.1002/ab.20279
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Previous research has shown that playing violent video game exposure can increase aggressive thoughts, aggressive feelings, and physiological arousal. This study compared the effects that playing a realistic violent, unrealistic violent, or nonviolent video game for 45 min has on such variables. For the purpose of this study, realism was defined as the probability of seeing an event in real life. Participants (N = 74; 39 male, 35 female) played either a realistic violent, unrealistic violent, or nonviolent video game for 45 min. Aggressive thoughts and aggressive feelings were measured four times (every 15 min), whereas arousal was measured continuously. The results showed that, though playing any violent game stimulated aggressive thoughts, playing a more realistic violent game stimulated significantly more aggressive feelings and arousal over the course of play. Aggr. Behav. 35:213-224, 2009. (C) 2009 Wiley-Liss, Inc.
引用
收藏
页码:213 / 224
页数:12
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