Problematic Internet use and psychosocial well-being among MMO players

被引:311
作者
Caplan, Scott [1 ]
Williams, Dmitri [2 ]
Yee, Nick [3 ]
机构
[1] Univ Delaware, Dept Commun, Newark, DE 19716 USA
[2] Univ So Calif, Annenberg Sch Commun, Los Angeles, CA 90089 USA
[3] Stanford Univ, Dept Commun, Stanford, CA 94305 USA
关键词
MMO; Problematic Internet use; Gaming; Well-being; MMORPG; VIDEO GAMES; ONLINE; AGGRESSION; ADDICTION; PERSONALITY; LONELINESS; SELF; ADOLESCENTS; MOTIVATIONS; SHYNESS;
D O I
10.1016/j.chb.2009.06.006
中图分类号
B84 [心理学];
学科分类号
010107 [宗教学];
摘要
The current study examined problematic Internet use (PIU) among people who play MMO games and sought to determine whether aspects of the MMO experience are useful predictors of PIU. The study sought to determine whether game-related variables could predict PIU scores after accounting for their relationships with psychosocial well-being. Novel methods allowed us, for the first time, to connect in-game behaviors with survey results of over 4000 MMO players. The results revealed that MMO gaming variables contributed a substantively small, but statistically significant amount of explained variance to PIU scores. (C) 2009 Elsevier Ltd. All rights reserved.
引用
收藏
页码:1312 / 1319
页数:8
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