Successful implementation of user-centered game based learning in higher education: An example from civil engineering

被引:374
作者
Ebner, Martin
Holzinger, Andreas
机构
[1] Med Univ Graz, Inst Med Informat Stat & Documentat IMI, A-8036 Graz, Austria
[2] Graz Univ Technol, Inst Bldg Informat IBI, A-8010 Graz, Austria
关键词
game-based learning; e-learning; human-computer interaction; usability; civil engineering; structural concrete; theory of structures;
D O I
10.1016/j.compedu.2005.11.026
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental setting: The online game was used for the first time during a lecture on Structural Concrete at Master's level, involving 121 seventh semester students. Methods: Pre-test/post-test experimental control group design with questionnaires and an independent online evaluation. Results: The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called "joy" was introduced, according to [Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen's Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high. Conclusion: The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning. (C) 2005 Elsevier Ltd. All rights reserved.
引用
收藏
页码:873 / 890
页数:18
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