The Proteus Effect: The effect of transformed self-representation on behavior

被引:989
作者
Yee, Nick [1 ]
Bailenson, Jeremy [1 ]
机构
[1] Stanford Univ, Dept Commun, Stanford, CA 94305 USA
关键词
D O I
10.1111/j.1468-2958.2007.00299.x
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Virtual environments, such as online games and web-based chat rooms, increasingly allow us to alter our digital self-representations dramatically and easily. But as we change our self-representations, do our self-representations change our behavior in turn? In 2 experimental studies, we explore the hypothesis that an individual's behavior conforms to their digital self-representation independent of how others perceive them-a process we term the Proteus Effect. In the first study, participants assigned to more attractive avatars in immersive virtual environments were more intimate with confederates in a self-disclosure and interpersonal distance task than participants assigned to less attractive avatars. In our second study, participants assigned taller avatars behaved more confidently in a negotiation task than participants assigned shorter avatars. We discuss the implications of the Proteus Effect with regards to social interactions in online environments.
引用
收藏
页码:271 / 290
页数:20
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