SPH on GPU with CUDA

被引:194
作者
Herault, Alexis [1 ]
Bilotta, Giuseppe [2 ]
Dalrymple, Robert A. [3 ]
机构
[1] Ist Nazl Geofis & Vulcanol, Sez Catania, I-95123 Catania, Italy
[2] Univ Catania, Dipartimento Matemat & Informat, I-95125 Catania, Italy
[3] Johns Hopkins Univ, Dept Civil Engn, Baltimore, MD 21218 USA
关键词
CUDA; fluid simulation; GPGPU; GPU; particle methods; smoothed particle hydrodynamics; SMOOTHED PARTICLE HYDRODYNAMICS;
D O I
10.1080/00221686.2010.9641247
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
A Smoothed Particle Hydrodynamics (SPH) method for free surface flows has been implemented on a graphical processing unit (GPU) using the Compute Unified Device Architecture (CUDA) developed by Nvidia, resulting in tremendous speed-ups. The entire SPH code, with its three main components: neighbor list construction, force computation, and integration of the equation of motion, is computed on the GPU, fully exploiting its computational power. The simulation speed achieved is one to two orders of magnitude faster than the equivalent CPU code. Example applications are shown for paddle-generated waves in a basin and a dam-break wave impact on a structure. GPU implementation of SPH permits high resolution SPH modeling in hours and days rather than weeks and months on inexpensive and readily available hardware.
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页码:74 / 79
页数:6
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