The Digital Emily Project: Achieving a Photorealistic Digital Actor

被引:96
作者
Alexander, Oleg [1 ]
Rogers, Mike [1 ]
Lambeth, William [1 ]
Chiang, Jen-Yuan [1 ]
Ma, Wan-Chun [1 ]
Wang, Chuan-Chang [1 ]
Debevec, Paul [1 ]
机构
[1] Univ So Calif, Inst Creat Technol, Graph Lab, Los Angeles, CA 90089 USA
关键词
animation; computer graphics; graphics and multimedia;
D O I
10.1109/MCG.2010.65
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The Digital Emily Project uses advanced face scanning, character rigging, performance capture, and compositing to achieve one of the world's first photorealistic digital facial performances. The project scanned the geometry and reflectance of actress Emily O'Brien's face in 33 poses, showing different emotions, gaze directions, and lip formations in a light stage. These high-resolution scansaccurate to skin pores and fine wrinklesbecame the basis for building a blendshape-based facial-animation rig whose expressions closely matched the scans. The blendshape rig drove displacement maps to add dynamic surface detail. A video-based facial animation system animated the face according to the performance in a reference video, and the digital face was tracked onto the video's motion and rendered under the same illumination. The result was a realistic 3D digital facial performance credited as one of the first to cross the uncanny valley" between animated and fully human performances. © 2006 IEEE."
引用
收藏
页码:20 / 31
页数:12
相关论文
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