Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>

被引:18
作者
Burgos, Daniel [1 ]
Moreno-Ger, Pablo [2 ]
Sierra, Jose Luis [2 ]
Fernandez-Manjon, Baltasar [2 ]
Koper, Rob [1 ]
机构
[1] Open Univ Netherlands, Educ Technol Expertise Ctr OTEC, Valkenburgerweg 177, NL-6419 AT Heerlen, Netherlands
[2] Univ Complutense Madrid, Dept Software Engn & Artificial Intelligence, E-28040 Madrid, Spain
关键词
authoring; adaptive learning; IMS Learning Design; IMS LD; <e-Adventure>; game-based learning; learning technology;
D O I
10.1504/IJLT.2007.015444
中图分类号
G40 [教育学];
学科分类号
040101 [教育学原理]; 120403 [教育经济与管理];
摘要
Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user's performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design (IMS LD) or integrated from an external resource. In this article we show the relation between IMS LD and the <e-Adventure> Project when it comes to authoring adaptive Units of Learning (UoLs) integrated with eGames. We first describe the challenges of this objective and the several different solutions on authoring and integration. We also describe the content-centred authoring approach in <e-Adventure>, and the need for a communication service with IMS LD that makes a bidirectional influence on the user's adaptive learning experience. At the end, we describe a practical example that illustrates how an adaptive IMS LD UoL with an integrated <e-Adventure> eGame is developed.
引用
收藏
页码:252 / 268
页数:17
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