Serious Games, Debriefing, and Simulation/Gaming as a Discipline

被引:364
作者
Crookall, David [1 ]
机构
[1] Univ Nice Sophia Antipolis, Nice, France
关键词
academic programs; acceptability; after action review; 40th anniversary; computers; debriefing; definitions; design; discipline; engagement; events; experiential learning; feedback; games; interdisciplinarity; journals; learning; periodicals; philosophy of simulation; practice; processing experience; professional associations; publication; research; review articles; scholarship; serious games; S&G; simulation; simulation/gaming; terminology; theory; training;
D O I
10.1177/1046878110390784
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline.
引用
收藏
页码:898 / 920
页数:23
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