共 11 条
SHAPE FROM SHADING USING LINEAR-APPROXIMATION
被引:199
作者:
TSAI, PS
SHAH, M
机构:
[1] Department of Computer Science. University of Central Florida, Orlando
基金:
美国国家科学基金会;
关键词:
PHYSICS-BASED VISION;
3D SHAPE;
SHAPE FROM SHADING;
D O I:
10.1016/0262-8856(94)90002-7
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
In this paper, we present an extremely simple algorithm for shape from shading, which can be implemented in 25 lines of C code*. The algorithm is very fast, taking 0.2 seconds on a Sun SparcStation-1 for a 128 x 128 image, and is purely local and highly parallelizable (parallel implementation included). In our approach, we employ a linear approximation of the reflectance function, as used by others. However. the main difference is that we first use the discrete approximations for surface normal, p and q, using finite differences, and then linearize the reflectance function in depth, Z(x, y), instead of p and q. The algorithm has been tested on several synthetic and real images of both Lambertian and specular surfaces. and good results have been obtained.
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页码:487 / 498
页数:12
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