SHAPE FROM SHADING USING LINEAR-APPROXIMATION

被引:199
作者
TSAI, PS
SHAH, M
机构
[1] Department of Computer Science. University of Central Florida, Orlando
基金
美国国家科学基金会;
关键词
PHYSICS-BASED VISION; 3D SHAPE; SHAPE FROM SHADING;
D O I
10.1016/0262-8856(94)90002-7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we present an extremely simple algorithm for shape from shading, which can be implemented in 25 lines of C code*. The algorithm is very fast, taking 0.2 seconds on a Sun SparcStation-1 for a 128 x 128 image, and is purely local and highly parallelizable (parallel implementation included). In our approach, we employ a linear approximation of the reflectance function, as used by others. However. the main difference is that we first use the discrete approximations for surface normal, p and q, using finite differences, and then linearize the reflectance function in depth, Z(x, y), instead of p and q. The algorithm has been tested on several synthetic and real images of both Lambertian and specular surfaces. and good results have been obtained.
引用
收藏
页码:487 / 498
页数:12
相关论文
共 11 条
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