A survey of visibility for walkthrough applications

被引:163
作者
Cohen-Or, D
Chrysanthou, YL
Silva, CT
Durand, F
机构
[1] Tel Aviv Univ, Sch Comp Sci, IL-69978 Tel Aviv, Israel
[2] Univ Cyprus, Dept Comp Sci, CY-1678 Nicosia, Cyprus
[3] Oregon Hlth & Sci Univ, Dept Comp Sci & Engn, Beaverton, OR 97006 USA
[4] MIT, Cambridge, MA 02139 USA
基金
以色列科学基金会;
关键词
visibility computations; interactive rendering; occlusion culling; walkthrough systems;
D O I
10.1109/TVCG.2003.1207447
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Visibility algorithms for walkthrough and related applications have grown into a significant area, spurred by the growth in the complexity of models and the need for highly interactive ways of navigating them. In this survey, we review the fundamental issues in visibility and conduct an overview of the visibility culling techniques developed in the last decade. The taxonomy we use distinguishes between point-based and from-region methods. Point-based methods are further subdivided into object and image-precision techniques, while from-region approaches can take advantage of the cell-and-portal structure of architectural environments or handle generic scenes.
引用
收藏
页码:412 / 431
页数:20
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