Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games

被引:102
作者
Park, Seung-bae [2 ]
Chung, Namho [1 ]
机构
[1] Kyung Hee Univ, Coll Hotel & Tourism Management, Seoul 130701, South Korea
[2] Sungkyunkwan Univ, Sch Business Adm, Seoul 110745, South Korea
关键词
Self-presentation desire; Design quality; Interactivity; Personal innovativeness; Trust; Community commitment; BRAND EXPERIENCE; IDENTIFICATION; INTERACTIVITY; ENVIRONMENTS; MOTIVATIONS; PERFORMANCE; IMPRESSION; VALUES; MARKET; MODEL;
D O I
10.1016/j.chb.2011.07.016
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Massive Multiplayer Online Role-Playing Games (MMORPGs), which allow simultaneous participation of several garners, have attracted a great deal of attention recently. Since MMORPGs can be categorized as a type of online community, the behavior of MMORPGs users needs to be considered as the general behavior in online communities. However, previous studies of online communities did not pay enough attention to MMORPGs, in which users can express themselves by interacting actively through games and game avatars. Understanding the characteristics of MMORPGs as online game communities where users communicate and interact will allow games to be vitalized and users to be immersed in games in a more positive way. Hence, using self-presentation theory and social identity theory, this study examined the factors influencing self-presentation desire and the mediating role of self-presentation desire examined in terms of trust of and commitments to online game communities. The results showed that the interactivity in the spaces of MMORPGs had the biggest impacts on self-presentation desire; personal innovativeness and game design quality also was influential. The results also indicated that self-presentation desire caused trust of online games and eventually led to even stronger commitments to gamers. (C) 2011 Elsevier Ltd. All rights reserved.
引用
收藏
页码:2372 / 2379
页数:8
相关论文
共 70 条
[11]  
Berry L.L., 1995, J ACAD MARKET SCI, V23, P236, DOI [DOI 10.1177/009207039502300402, 10.1177/009207039502300402]
[12]   UNDERSTANDING THE BOND OF IDENTIFICATION - AN INVESTIGATION OF ITS CORRELATES AMONG ART-MUSEUM MEMBERS [J].
BHATTACHARYA, CB ;
RAO, H ;
GLYNN, MA .
JOURNAL OF MARKETING, 1995, 59 (04) :46-57
[13]   Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? [J].
Brakus, J. Josko ;
Schmitt, Bernd H. ;
Zarantonello, Lia .
JOURNAL OF MARKETING, 2009, 73 (03) :52-68
[14]  
BRIGNALL TW, 2007, P 40 HAW INT C SYST
[15]   The chain of effects from brand trust and brand affect to brand performance: The role of brand loyalty [J].
Chaudhuri, A ;
Holbrook, MB .
JOURNAL OF MARKETING, 2001, 65 (02) :81-93
[16]   Improving the quality of online presence through interactivity [J].
Chen, KC ;
Yen, DC .
INFORMATION & MANAGEMENT, 2004, 42 (01) :217-226
[17]   Who do you think you are? Personal home pages and self-presentation on the World Wide Web [J].
Dominick, JR .
JOURNALISM & MASS COMMUNICATION QUARTERLY, 1999, 76 (04) :646-658
[18]  
Ellison N, 2006, J COMPUT-MEDIAT COMM, V11
[19]   EVALUATING STRUCTURAL EQUATION MODELS WITH UNOBSERVABLE VARIABLES AND MEASUREMENT ERROR [J].
FORNELL, C ;
LARCKER, DF .
JOURNAL OF MARKETING RESEARCH, 1981, 18 (01) :39-50
[20]   The different roles of satisfaction, trust, and commitment in customer relationships [J].
Garbarino, E ;
Johnson, MS .
JOURNAL OF MARKETING, 1999, 63 (02) :70-87