Quadrilateral Mesh Simplification

被引:61
作者
Daniels, Joel [1 ]
Silva, Claudio T. [1 ]
Shepherd, Jason [2 ]
Cohen, Elaine [1 ]
机构
[1] Univ Utah, Salt Lake City, UT 84112 USA
[2] Sandia Natl Labs, Livermore, CA 94550 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2008年 / 27卷 / 05期
关键词
D O I
10.1145/1409060.1409101
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quad-only meshes.
引用
收藏
页数:9
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