Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?

被引:122
作者
Anderson, Craig A. [1 ,2 ]
Carnagey, Nicholas L. [1 ]
机构
[1] Iowa State Univ, Dept Psychol, Ames, IA 50011 USA
[2] Iowa State Univ, Ctr Study Violence, Ames, IA 50011 USA
关键词
Video game violence; Aggression; Aggressive affect; Aggressive cognition; Media violence; General aggression model; SHORT-TERM; REAL-LIFE; EXPOSURE; THOUGHTS; BEHAVIOR; DESENSITIZATION; HOSTILITY; AROUSAL; MEDIA; SEX;
D O I
10.1016/j.jesp.2009.04.019
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect. aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social-cognitive models. (c) 2009 Elsevier Inc. All rights reserved.
引用
收藏
页码:731 / 739
页数:9
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